saving update
this took a long time and ive already not done 1 update per day but oh well
i learnt a bit about player prefabs, so now the mouse slider will not reset each time you enter the menu
also there is such thing as a high score, where you have to get the lowest time possible, viewable in the pause menux
i also fixed some lighting issues
pretty much the whole thing took way too long just to implement high scores, i took the wrong approach for about an hour then fixed it and now it works even though my test builds were using data from each other which is weird, but ill see how it runs on other pcs so it should be fine
i also added a single cube a bit outside of the map, i dont know why
i also added a bit more text to help people realise they have doublejump and can move in midair
thats it for now, i did the main objective from the last devlog thing
i think sandbox will take a long time to implement if it is at all.
next, i want to add:
a gun and enemies? I think this will be fairly easy because there are so many tutorials i can follow, whereas for the highscore i did it without tutorials, which is why it took so long
more map content (more blocks) because past updates are boring features that are harder to implement, where as making a new layout is easy and will be more entertaining for the player
Files
Get shitty parkour
shitty parkour
wip
Status | Prototype |
Author | Mrpotatoman450 |
Genre | Platformer |
More posts
- menu updateAug 03, 2022
- house and timerAug 02, 2022
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